<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Creative &#8211; Thijs</title>
	<atom:link href="http://thijs.studio/portfolio-category/creative/feed/" rel="self" type="application/rss+xml" />
	<link>http://thijs.studio</link>
	<description>Portfolio</description>
	<lastBuildDate>Thu, 22 Jan 2026 06:45:03 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=5.8.12</generator>
	<item>
		<title>RAUM:Huishonger &#8211; Animation</title>
		<link>http://thijs.studio/portfolio/raumhuishonger-animation/</link>
		
		<dc:creator><![CDATA[tjanssen1]]></dc:creator>
		<pubDate>Thu, 22 Jan 2026 05:40:21 +0000</pubDate>
				<guid isPermaLink="false">https://thijs.studio/?post_type=portfolio&#038;p=4843</guid>

					<description><![CDATA[RAUM is a creative hub at the edge of Utrecht, where artists combine thoughts and skills around a central theme. This time around the housingcrisis in NL. Together with illustrator Lonneke Weuring we took up the challenge to give emotional character and personal weight to the data collected by Pop Up City and what it&#8230;]]></description>
										<content:encoded><![CDATA[<p>RAUM is a creative hub at the edge of Utrecht, where artists combine thoughts and skills around a central theme. This time around the housingcrisis in NL.</p>
<p>Together with illustrator Lonneke Weuring we took up the challenge to give emotional character and personal weight to the data collected by Pop Up City and what it represents.</p>
<p>&#8211; Concept by Pop Up City<br />
&#8211; Illustration by Lonneke Weuring<br />
&#8211; Music by BoterBoter</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Opgedoekt &#8211; Animation</title>
		<link>http://thijs.studio/portfolio/opgedoekt-bumper-video/</link>
		
		<dc:creator><![CDATA[tjanssen1]]></dc:creator>
		<pubDate>Thu, 18 Jun 2020 13:32:45 +0000</pubDate>
				<guid isPermaLink="false">http://thijs.studio/?post_type=portfolio&#038;p=4357</guid>

					<description><![CDATA[Opgedoekt wanted to refresh their bumper that was shown before films. Like most handdrawn animation, the work took quite some time but the end-result emits the quirky and traveling concept of Opgedoekt. Opgedoekt shows films during multiple days at surprising locations. At these locations, you can discover forgotten cinematic gems or films that never made&#8230;]]></description>
										<content:encoded><![CDATA[<p>Opgedoekt wanted to refresh their bumper that was shown before films.</p>
<p>Like most handdrawn animation, the work took quite some time but the end-result emits the quirky and traveling concept of Opgedoekt.</p>
<p>Opgedoekt shows films during multiple days at surprising locations. At these locations, you can discover forgotten cinematic gems or films that never made it on the big screen of your local film theatre.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>&#8216;Fanfare&#8217; Gamejam &#8211; Game Design</title>
		<link>http://thijs.studio/portfolio/fanfare-gamejam-creative/</link>
		
		<dc:creator><![CDATA[tjanssen1]]></dc:creator>
		<pubDate>Tue, 22 Oct 2019 17:18:40 +0000</pubDate>
				<guid isPermaLink="false">http://thijs.studio/?post_type=portfolio&#038;p=4473</guid>

					<description><![CDATA[Together with a group of friends we decided to join Gamejam 2020. My responsibilities were the game&#8217;s concept, creating 3D game assets and putting these together within Unity. Together with two other group members we coded the game and made sure most of the bugs were squashed within the game jams 48-hour. FANFARE: the game&#8230;]]></description>
										<content:encoded><![CDATA[<p>Together with a group of friends we decided to join Gamejam 2020. My responsibilities were the game&#8217;s concept, creating 3D game assets and putting these together within Unity. Together with two other group members we coded the game and made sure most of the bugs were squashed within the game jams 48-hour.</p>
<p>FANFARE: the game in which you play the flute to fix the mood! Armed with your little flute you take to the streets to bring back some joy!</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Teacher &#8211; Design Thinking &#038; Prototyping</title>
		<link>http://thijs.studio/portfolio/teaching-innovation-prototyping/</link>
		
		<dc:creator><![CDATA[tjanssen1]]></dc:creator>
		<pubDate>Tue, 17 Sep 2019 18:14:32 +0000</pubDate>
				<guid isPermaLink="false">http://thijs.studio/?post_type=portfolio&#038;p=4498</guid>

					<description><![CDATA[Teaching Innovation &#38; Prototyping and Design thinking fulltime at X11 High School in Utrecht. A subject developed at X11 focused on teaching vmbo kids design thinking and creative coding. Students worked on concept-based assignments in whichever design discipline they wanted to explore through the double diamong design thinking process. This could mean 3D-printing, animation, creative&#8230;]]></description>
										<content:encoded><![CDATA[<p>Teaching Innovation &amp; Prototyping and Design thinking fulltime at X11 High School in Utrecht. A subject developed at X11 focused on teaching vmbo kids design thinking and creative coding.</p>
<p>Students worked on concept-based assignments in whichever design discipline they wanted to explore through the double diamong design thinking process.<br />
This could mean 3D-printing, animation, creative coding, interactive tinkering, paper-prototyping, etc.</p>
<p>Guiding the individual development of the student finding the right combination between their interests and their creative work using the design cycle.</p>
<p>Within the team I also developed a lesson plan on virtual reality and creative coding using the new Micro:bit.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Summer Spice</title>
		<link>http://thijs.studio/portfolio/summer-spice/</link>
		
		<dc:creator><![CDATA[tjanssen1]]></dc:creator>
		<pubDate>Sat, 26 Oct 2019 14:26:23 +0000</pubDate>
				<guid isPermaLink="false">http://demo-content.kaliumtheme.com/agency/?post_type=portfolio&#038;p=2122</guid>

					<description><![CDATA[The organisers of the festival asked me to design an identity to promote this small festival. Started out with the illustrations before starting animating the poster. Incorporated in the posters are native Australian flora and items like vegemite, snags, pies, goon and VB&#8217;s amongst others.]]></description>
										<content:encoded><![CDATA[<p>The organisers of the festival asked me to design an identity to promote this small festival.</p>
<p>Started out with the illustrations before starting animating the poster. Incorporated in the posters are native Australian flora and items like vegemite, snags, pies, goon and VB&#8217;s amongst others.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Pipe Dreams &#8211; Interactive short story</title>
		<link>http://thijs.studio/portfolio/pipe-dreams/</link>
		
		<dc:creator><![CDATA[tjanssen1]]></dc:creator>
		<pubDate>Tue, 22 Oct 2019 02:35:47 +0000</pubDate>
				<guid isPermaLink="false">http://thijs.studio/?post_type=portfolio&#038;p=3952</guid>

					<description><![CDATA[Together with writer James Edward Leeson, we initiated the project Pipe Dreams, a short story about four friends in New Zealand. Littered with opportunities to make it come to life through illustration and animation, I set out to combine watercolors with digital animation effects to illustrate the almost dreamlike situations and scenery.]]></description>
										<content:encoded><![CDATA[<p>Together with writer James Edward Leeson, we initiated the project Pipe Dreams, a short story about four friends in New Zealand.</p>
<p>Littered with opportunities to make it come to life through illustration and animation, I set out to combine watercolors with digital animation effects to illustrate the almost dreamlike situations and scenery.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>One Hour Band Project &#8211; Music Project</title>
		<link>http://thijs.studio/portfolio/one-hour-band-project/</link>
		
		<dc:creator><![CDATA[tjanssen1]]></dc:creator>
		<pubDate>Wed, 08 Jun 2016 03:41:42 +0000</pubDate>
				<guid isPermaLink="false">http://thijs.studio/?post_type=portfolio&#038;p=3753</guid>

					<description><![CDATA[Can you form a band, write and perform songs and disband again in the space of an hour? In The One Hour Band Project we try to find out. In this edition, we tackle Dutch ’70’s protest punk. Together with Joep Gerrits and Stanley op &#8216;t Root, I created, directed and edited the project.]]></description>
										<content:encoded><![CDATA[<p>Can you form a band, write and perform songs and disband again in the space of an hour? In The One Hour Band Project we try to find out. In this edition, we tackle Dutch ’70’s protest punk.</p>
<p>Together with Joep Gerrits and Stanley op &#8216;t Root, I created, directed and edited the project.</p>
]]></content:encoded>
					
		
		
			</item>
	</channel>
</rss>
